Hello! Welcome to my blog page, throughout this I will be talking in extensive detail about my work flow in Applied Game Art Production otherwise known as 'AGAP'. The purpose of this module is for me to be able to work well within a group as you would in a studio in the industry. We will be creating either a race track level design, or a dance level which may be incorporated into a mobile or tablet app game.
During our first lecture a guest speaker came in to tell us about the project we would be involved in. He said we were to create digital art assets and incorporate them into unity using basic code to try and see if our game levels would be playable. The prospect of creating assets for an unreleased game that is gong to be published in the near future is so exciting but at the same time quite pressurising.
WE had a choice of doing one of two projects after the guest pitched his game idea to us. One idea that he had was a race track game, this would be all created using one texture sheet and basic low poly art assets, a brilliant technique to learn. Environmental lighting and emissive's would all be baked into the texture and you would simply make one texture darker or lighter to portray the illusion of shadow and light in the game engine. Anyway this is getting into technicalities which is not the stage I'm at quite yet.
The secondary project was to once again create digital art assets for a dance game app which could be used as either a static app, so basically the characters would dance and you just leave it to watch and enjoy. It is also designed to be intractable so you can play the game itself and control the character movements.
The reason this game is a lot different is because it entails the principles of animation, we would be given a rig that each character would have to scale to which would save animation time and we wouldn't need to create new skeletal rigs. Depending on how the group was going to carry the project through if chosen; is that it could be either very realistic, or very quaint and cute. Both styles are very different which would change the style of animation and choreography.
By the end of the lecture I decided I wanted to choose the character project as it seemed most appealing and I teamed up with a group of 5 including myself. All of whom seemed very keen to take on this project, it turned out that we were the only group who were curious by the prospect of creating a character dance game, to us it seemed very humerous adn we all had lots of ideas.
Our team is comprised of 5 people, Alexander Strevans, Rauno Kiviberg, Stephanie Wallis, Cecil and myself. Together we forged a group called "Gamer's Got Moves" we were all very happy with the end result of the day.